![]() The player controls a small group of units on a larger battlefield, with both AI-controlled enemies and allies. The game is shown through a third-person perspective with full zooming options, rotation and camera control through the WASD keys, usually reserved for first-person shooters. Each unit has specific movement and attack options, along with two unique actions. These include soldiers, tanks, jeeps, transport vehicles, helicopters, and more. The player starts with a limited group of unit resources determined for each mission, based on 4 major roles: Armor, Air, Infantry and Support, each with different units. Like the developer's previous games in the Ground Control series, there is no resource or structure management. The story is told through pre-rendered cut-scenes, stills, and in-game events. The game has the player take command after the American invasion, but also in the events prior to it, set in Europe and Russia. Upon refusing, the Soviets assault NATO positions and open a second front in the United States to prevent the country from assisting Europe. The Soviet Union is crippled by economic issues and asks the United Nations to support the Communist society. World in Conflict is a real-time strategy pursuing an alternative history starting in 1989. ![]()
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